New material

It’s been a while. Becoming a dad sure took some time. It also gave a lot of time to listen to tons of different artists and think about the next Frank.Wheeler. episode.

For the new material I’ll be experimenting with some rhythm/percussion. I haven’t figured out yet how I will mix it with the drone (not letting go of that yet!), but that’s the fun part isn’t it?! I’ll just take off and see where the ideas will take me.

I’m planning for a release in august 2018 and will be informing you along the way!


Release Longshoreman

Wow, the release of Longshoreman was a blast!

Banner - live 2
To all of you who were there to support me, Scheerling or Thaumaturgist: Thank you very much! We had a great evening and I am very excited that everyone can finally enjoy my debut album through all the common music media (Spotify, Bandcamp and Soundcloud)

Drone, an introduction

Creating images inside the listeners head. Mixing personal ideas and memories with the sounds you hear to really experience the music instead of just listening to the tracks. That’s the main purpose.

An impulsive idea to create film-/documentary scores has been the start of what has become Frank.Wheeler: A drone project with many ambient and cinematic influences.

A drone is an ongoing tone, or constant sound in a composition or a song. You can find drones in all kinds of music (from Irish folk music to pop or post-rock). Drone music doesn’t consist of easy tunes you can listen to during your daily car ride. It needs your attention and imagination most of the time. What intrigues me about drones (artists like Stephan Mathieu, Tim Hecker or Machinefabriek) is that they give me the opportunity to dream away for a short while. A drone is like a blanket you can pull over your shoulders, or a book with which you can escape reality for some time.
One of my goals with Frank.Wheeler. is to grant the listener a few minutes of daydream time. Daydreams, loose thoughts and especially the mental images that come with them are often vague and blurry. I therefore wanted the artwork of Longshoreman to be dreamy, wide and far from perfect. I chose a view from a boat acros a lake. A pixels, a lot of pixels. They leave some space, for the listener to fill in.